A simple joint chain, animated to look like a snake.
Here’s what the controls looks like. In a nutshell:
- Single joint chain turned into a “Character”
- Added Spline IK to the Character Control hierarchy
- Added a Sine and Bend deformer to the Spline IK curve
Guide Controlto head
- Added that to a Maya motion path
That’s it! Here’s the scene to play around with. You’ll need a newer version than is currently released, so stay tuned for the next release. It’ll still work, mostly. There’s one new attribute added to the solver in the next version, whose default value should produce a similar result.