Simulate complex collisions with ragdoll dynamics

I want to simulate these complex objects ontop of a cloth simulation mesh using ragdoll. is it possible? It should behave like a chain .

Hey @The_One_Who_Animates, sure it is, have a look here:

You’ll need to decide:

  1. Whether Ragdoll should affect your cloth
  2. Or whether cloth should affect your Ragdoll

Since cloth can collide against the kind of rigid bodies that Ragdoll works with, this would be your simplest option. Ragdoll cannot collide against deforming geometry, so if that’s the way you need to go then you’d first need to find a way to extract hard pieces from your cloth sim you can use to collide with.

Continue posting here for more help and tips.