Locomotion 2.0 is out! 
We’ve got a ton of new features, alongside the next iteration of Locomotion, capable of walking along paths and taking existing animation as input.
Ragdoll 2023.04.01
Enjoy this portfolio of work made with Ragdoll too. 
6 Likes
A gift that never stops giving. I hope the freelance license does not disappear and I can renew my subscription in September
2 Likes
@Andrei_da_02 very sorry, you posted just as I was in the process of updating the forum, and and your wonderfully encouraging last post got lost! 
In other news, notice the chat icon up-top. 
Ragdoll 2023.04.02
Minor patch release. Use of multiple fields with the same solver now more predictable.
Ragdoll 2023.04.03
Minor patch release, addressing viewport performance issues on some graphics cards. Notice the FPS here, from 50 to 200!
1 Like
Ragdoll 2023.04.04
Minor patch release once more, addressing two bugs.
- Changing the frame range whilst simulating broke the simulation, requiring going back to the start frame
- Entering Live Mode with
Cache = Static
broke the cache
https://learn.ragdolldynamics.com/download
1 Like
Ragdoll 2023.04.05
Bugfix release.
- Editing limits via the Manipulator with Symmetry would throw errors in the Script Editor. Sometimes the edits would not be applied, or they could reset the limits for some unseen reason.
Download
https://learn.ragdolldynamics.com/download
Ragdoll 2023.04.06
Bugfix release.
- Character is kept tense during Live Mode, resulting in a loss of precision when posing.
Here’s what you should expect.
1 Like
Ragdoll 2023.04.07
Bugfix release.
- Protect from cyclic Reparent hierarchies, e.g. parenting a parent to its child.
- Fix bug when importing NURBS meshes
- Restore ordered selection with the Manipulator
Download
https://learn.ragdolldynamics.com/download
Ragdoll 2023.04.08
Bugfix release.
- Fix
Create Missing Transform
when importing into a namespace
- Fix Stiffness for animated Animated → Simulated Markers
- Fix negative magnitude on fields
- Fix Ragdoll UI to show the latest version installed
The stiffness bug was expecially tricky and may affect your work (in a positive way). It could happen when animating from Animated
to Simulated
, where the first frame of your simulation was Animated
. In this specific case, the Stiffness attributes would not be read on your character during that first frame, changing the result a tiny bit. Then on the next playthrough, it would read them properly again. Making the results you see vary when you looped your animation, depending on whether you restarted playback from a Animated
or Simulated
state. Subtle!
Fields should also have been supporting negative Magnitude
values but did not, this release fixed that too.
Download
https://learn.ragdolldynamics.com/download