I worked with ragdoll on january and got use to the the names of channels and behaviour but installed 2023.04.08 and looks there are gone or been rename to other names. Old files will have the attributes but new created ragdoll will not have them.
probably this update is been explained, but i am bit confuse with the tutorials still mention the pose and stiffness. I suppose is been rename to rotate stifness,but look ranges need to be much wider compared to old rigs
It’s true, anything “Pose” related was renamed. It wasn’t clear what “pose” meant, isn’t the translation also part of what makes a “pose”? So it was renamed to “Rotate” instead.
Next, the “space” attribute was one of the most complex attributes we made and the source of much confusion. Today, every Marker is in “Local Space” and to achieve “World Space” effects you could use a Pin Constraint.
Old files still have the old attributes to remain compatible, but moving forwards you’ll find the newer Rotate Stiffness attributes.
I mainly in the videos on the forum tutorials, i was playing the as a refresher.
I think i will go with option 1, mainly meaning we need bigger volume, so if i understand properly bigger volume the more it will follow not? , and can we do this with and attribute without having to change the mesh, like more mass, ?
and if not try the pint constraint 3