Hey @luisSanJuan, sorry to hear you are struggling!
It’s true, anything “Pose” related was renamed. It wasn’t clear what “pose” meant, isn’t the translation also part of what makes a “pose”? So it was renamed to “Rotate” instead.
Next, the “space” attribute was one of the most complex attributes we made and the source of much confusion. Today, every Marker is in “Local Space” and to achieve “World Space” effects you could use a Pin Constraint.
Old files still have the old attributes to remain compatible, but moving forwards you’ll find the newer Rotate Stiffness attributes.
Related
Sorry about that, if you point me to where you found mention of this old attribute I’ll go ahead and update this, must have missed it!
Oh that’s right, these “advanced” attributes are no longer advanced, they are part of the Translate Motion
attribute and can be considered “normal” thanks to this renaming.
This option should not be there, and neither should Translate Stiffness and Damping exist under Advanced Pose in the Attribute Editor.
Getting such a thin, long tail to follow the animated tail is going to be a challenge. I can think of three options.
- Thicken up that tail, and disable Self Collision on its group
- Reduce the number of Markers; for example, assign to every other or every 3rd joint
- Add a Pin Constraint to each joint, for that “Pose Space = World” effect
Let me know if that helps!