Locomotion Offsets when adding Plan

Hi,

when i create a locomotion walk for a simple test object i get strange offsets when adding a Plan.

This is my start setup:

When i assign a plan it looks like this (all objects have an offset):

I can see the offsets when i click on the geo (cube and spheres) and select the parent contraint.
Then i can see the offsets in there:

I can reset the offsets to 0 and then it looks good.
But why is he adding the offsets when i assign a plan?

Hey @alesch ,

Yeah the rPlan does need that “offset” for the computation. Which means, the translation channel of the cube (body) and those spheres (foot) can not be Freeze (the same as their controller, if any).

As an additional resource, you may also want to have a look at this Crab rig (Ragdoll July Challenge - #14 by marcus), as an example of how it did work with locomotion.

hi,

even when i do not freeze the cube and the spheres i get the offsets in.
that makes no difference.

Ah okay, I believe the problem was this. You had that Interactive enabled when “Assign Plan”.

That should also explain why those empty groups were created, in this thread :point_down:

Please have another try with that Interactive disabled, and see if that works.

Thanks!

Thanks for your respond.

Uncheck “Interactive” is the solution.

But normally i want so see it interactive to check how my Character really behaves.
So even if i would use locators (no freeze) for my rig i would´nt be able to see it interactive.
Or do i get something wrong?

Hey @alesch ,

We have a fix for the Interactive mode, please give this a try. Thanks.