Just was wondering if anyone knows how to blend Kinematic marker without affecting the position of the whole sim?
In my case I have exhaust pipes controller animated on a rig to look like they vibrate. I want to propagate that vibration across all sim, but when I turn on Kinematic Behavior it does this, but also affects the position of the whole sim.
Tried messing with different behaviors and advanced world position, but it’s either no effect at all or same as above.
Not sure if Im explaining it properly, so I made a video: