Hey everyone!

This is my first test for the competition, I just experimenting with the ragdolldynamics.
I planning to do a short animation later within the competiton but his is my first entry post here :smiley:


Glad you having fun with it! Looks like you got a good grasp on things , looking forward to what you come up with :slight_smile:

Nice one, looks like heโ€™s being whizzed around by some off-screen Harry Potter crab. :smiley:

Yeah, thank you!
I watched and learned a lot of tutorial, feature videos from you guys, this tool is awesome.
I woud like to learn the full potential and use causes, because you can do a loads of fine detail with it which in keyframe animation would take a countless of time.

A little progress.
I separate the legs to different groups for the leg collisions.

Oh yes, the leg group should have had Self Collide = On but we may have left if Off by default. Having each in a separate group should work as well.

Oh wow, it is completely out of my mind :smiley:
Thank you!

A little fun with the bananas :smiley:


Nice one, they almost look soft!

This is bananas!!

A little progression to my animation.


Very cool, just missing some bananas. :blush:

I was about to ask whatโ€™s shaking , now I know :smile:

Iโ€™m not sure, should I post all my progression here, it would be a good point or just the final submission, in the end, to not spoil the fun? :smiley:

My vote goes to showing progress. :slight_smile: Gives you a chance to ask about stuff too, would be happy to help out!

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Here is some progression:

I created a little friend for the lonely crabby :smiley:

So they will be able to go a little adventure together.

And there is it the ultra wip shot which still needs to be fine-tuned.

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When I created the animation, I ran into a question:

How can I set multiple joints limit at the same time?

If you have multiple markers selected if you adjust one it will effect all of them - tip- turn off symmetry selection in the manipulator to shift select multiple markers

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Thank you!

A little progress with this shot.