Hey Marcus, I don’t know if you saw this problem/bug last time I mentioned it in that big locked thread, but this is quite important so I’d repost it, with steps to reproduce the problem. I’ll also include the original video but I understand it’s too long, so you don’t have to watch it. It’s just here if you need a reference.
https://youtu.be/ZAYK-2PMihI
The problem is, after merging solvers, the fps drops drastically. You said I could disable the markers of one character to solve that, but it doesn’t help. The fps is still the same. I’m not asking for a fps improvement when both characters’ markers are active, but there are times when I only need to work with one character, then I wish to get the fps back. If I have 10 characters in one scene, and I only want to simulate 2 characters at once, it is a problem if I can’t get the fps back by disabling the markers. Here are the stats from my testing:
Before merging:
1 character, 24 fps
2 characters, 14 fps
1 character disabled, 1 character enabled, 16 fps
After merging:
2 characters, 14 fps
1 character disabled, 1 character enabled, 14 fps
Steps to reproduce the problem:
- Create markers for a character
- Open a new Blend file
- Append the character twice
- Merge solvers
- Record the fps
- Disable the markers on one character
- Record the fps again and compare it with the previous fps