replace mesh will make a solid volume and we dont have a primite that is like a torus.
M initial tough was to create a chain of joints, that makes the rings and put properties so they almost done rotate and behave toguether as a solid piece, the most paintfull part i think will be the baking , but we can bake to a control that is in the middle of the bracelet or ring od the chain.
A chain would work, and if you’d like some deformation of your chains then this is the way to go. However there is a simpler option, if you don’t want deformation included.
my main goal is for the bracelet to slide with the character arms , and for chain to behave with each other.i will try to a a chain and make a demo for it, know is time to play with it
One of the challenges for Ragdoll in solving this simulation is the thickness of the bracelets. It will likely need more resolution than normal to avoid rings passing through each other. If you do find that they pass through each other - especially in fast motions - then crank up the Substeps attribute on the rSolver node to 10 or more.