Blender linking

Hello there,

im having an issue with linking a character asset with a ragdoll setup in Blender. When i link the character in a new project file everything works fine, until i actually close the file and open it again, after that the ragdoll rMarkers are still there, but not actually in the viewport. Is linking not supported or am i doing something wrong?

Hi @iSivert :wave: ,

Which Blender version are you working on?

Hello! Im using version 4.2.2

Thanks, investigating now :eyes:

thanks alot!

Do you still have Ragdoll Solver node in your scene?

And, does your marker look like this? Displaying “(dead marker)” on top of its Properties Panel?

Linked armature is working here at my end. Is it possible that your armatrue has been renamed?

nope im not getting a dead marker, ill record a vid for you

i opened the file with a linked asset here (no idea why it worked the first time)

still cant make it work :confused:

Hey @iSivert , sorry for the delay!!

This is not yet fully resolved, but we do have a workaround for the time being.

So, the problem you were facing, is that Ragdoll’s phyiscs objects (e.g. solver and markers) are being treated as part of Blender linked assets. This workflow is not supported yet.

And since you have a Freelancer licence, which does not have physics object export limitation so you should be able to try physics export-import workflow as an alternative.

Please download this new release and have a try.



Export-Import Workflow

The idea of this workflow is, since re-using Ragdoll physics setup is not possible by Blender asset linking, we can export physics to disk as .rag file and import it back to another linked rig to achieve the reusability.

This workflow however, do have some limitations:

  1. Export file name must be the same as the armature object name. For example, if the armature is called Armatrue, then you MUST name your export file as Armatrue.rag.

  2. Cannot have . in bone names, only use _ as separator. For example, you may have bones like Bone.001, please rename it to something like Bone_001.



Please let us know how this goes. Thanks!

Hey there,

Ill try it out and let you know! Thank you so much for the help :slight_smile:

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