Vote on your next integration

It’s 2024 and we’ve got Maya, we’ve got Blender.

Where would you like to see Ragdoll next?

  • 3ds Max
  • Cinema4D
  • Motion Builder
  • Houdini
  • Modo
  • Other

0 voters


3ds Max its your best next option.

1 Like

3dsmax For sure

1 Like

( 3dsMax )

3ds max is best choice. Because it have huge community

Well, I animate and use 3dsMax, so that is the obvious choice for me :stuck_out_tongue:

The Max of 3Ds

3dsmax,of course!

Thanks for the overwhelming response everyone, 3ds Max is looking promising.

I left out Unreal, which some have asked for, so let me add an extra poll here. In-game means computing physics within your game, whereas in the Editor means pre-recorded simulations for e.g. cinematics.

  • Unreal Editor
  • Unreal In-Game

0 voters

1 Like