Varying friction

Use friction to control the surface roughness of a rigid shape.

rigid_friction

Like in real-life, friction is multiplied between to rigids in contact. For example, if one is sandpaper (friction=1.0) and the other ice (friction=0.0), you can expect an average friction of 0.5. In this example, both the ground and rigid have the same friction value, the one displayed at the top there.

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