(copying the question from discord earlier today, in case this helps anyone)
I’m trying to convince my studio to get Ragdoll dynamics for us. They came back to me saying they thought the licensing system seemed a bit complex to them. We are a pretty small studio and I am the only animator there. So if we do get it, for now, it’ll be activated on my personal laptop(work from home). However, we do have work computers in the office and I do have to move between office and home once a month. And in the case of me moving out of this studio in the future and some other animator takes over-
For ‘Unlimited-lifetime’ plan of the addon, what are the options that my studio can keep the license they purchase and use it on different machines?
Does the same plan in question only include the feature currently released? If that is the case, Is it better for the studio to get the AUP even if they do not want to upgrade and also since it costs less?
Are bug-fixes and personal support available to the above mentioned plan?
(From the perspective of an inexperienced junior animator) For a single person usage in an indie studio, solely inteded for the purpose of exporting animation for game developement in unity/unreal, is it better to get the ‘complete for artists’ plan over ‘unlimited for studios’? If not, what can be an example scenario of limitations of not having Python API, Multi-Threading, JSON Import/Export available?
…then you are welcome to upgrade; the cost of Complete would simply be deducted from the Unlimited licence so it wouldn’t cost you more.
The Python API really only makes sense for a solo animator if you are comfortable with Python, in which case it’d help you automate things like assigning markers, recording things and manipulating attributes like shapes and limits.
Hope that helps shed some light on the pricing, and feel free to drop any other questions and I’ll fill in the blanks!