Is there a way to create an updraft into a singular direction, that would give me results similar to the linked video below?
Similarly, can I create a strong turbulent wind in 1 direction?
Currently, it’s creates a force in all direction, even if you make the force a circle/square, since I cannot find a way to define “air force is coming from the front”. I was animating a character shooting a fireball, and wanted the cape to react to the force in from of the character, blowing back the cape with a lot of force.
Hi @treeperson and welcome to the forums! 
What have you tried so far? Have you tried the various forces, such as Air which you can give a direction? Alongside some Turbulence for some randominess, should do the trick.
Pro tip: You can drag-and-drop videos into your post to upload them here.
I have tried using air and turbulence, with various directions and magnitudes, but I haven’t had any luck. Does “Air” give turbulence direction?
To recreate what I had in the video, something I animated by hand, do you think the tool is able to replicate that with simulations? (It’s okay if it can’t)
Also, regarding my 2nd goal with using turbulence, how do you make turbulence not project in all directions? I would like to simulate a force a energy in front of the character, violently blowing the cape backwards.
Video of backwards air-force, I’d like to try and do through simulations, over trying to hand animate.
The trick is to combine fields.
For example, start with air. Give it a direction and intensity. Then, add Turbulence and tweak its settings until you end up with what you are looking for.
Could you clarify the best approach to achieve the effect I’m after? I’m using both air force and turbulence, but currently the turbulence spreads in all directions rather than just one.
I’ve seen some of Marcus’s tutorials—do you happen to know if there are any that specifically cover directing turbulence along a single axis?
Sure, here’s an example of Air + Turbulence.
Notice how they are added together, the air pushing the turbulence in one direction.
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Cool. Do I need to use “ragdoll grouping” to have “just” the cape be affected by the wind/turbulence? Also, are there specific guides made showing how to it?
Fields are global, they affect everything in a given solver. One way to have a Marker not be affected is via its ignoreFields attribute.