Transfer Physics from one Character to Another

Hi all,

Here’s a quickie demonstrating how to assign physics to one of many characters with identical controls and hierarchy. We’ll utilise Export Physics and Import Physics for this!

  1. Assign
  2. Export
  3. Import


Step one, let’s assign some physics. I won’t tweak any of the defaults here, but if you did then any tweaks would come along for the ride as well.


Once we’re happy, let’s export.


Importing this file as-is would try and apply it back onto the same character you’ve already got setup. So instead, we’ll pick the namespace of one of the other characters and import into that instead. We do the same for the other namespace.


In this particular example, I assigned to the FK controls but imported onto a character with IK enabled. It’ll import onto the FK controls you assigned, so you can either switch back to FK like I did here, or assign directly to the underlying joints driven by IK and retarget the controls to either FK, IK or both.

See here for a tutorial on IK and retargeting.