The plugin shapes looks weird when I did a simulation record

Hello! I’d like to ask you about a solution because every time I record a simulation, the shape of the Rexdol plug-in gets weirdly deformed.


Even if I play the animation before simulating the plug-in, it stays in good shape.


1_2

It may be a problem that the plug-in shapes overlap with each other, so it is the same even if I place them so that they do not overlap with each other.
It looks weird after recording a simulation, distorted like this. Is there a solution?

Please turn the translator and understand that the sentence is strange.

Hi @20212397, welcome to the forums! :partying_face:

It’s a little hard to see, but it looks like each link is an independent Marker, rather than one that is connected to its parent?

Here’s how I’d approach a situation like this.

  1. Assign and Connect

This way, they remain connected and won’t require what looks like a Distance Constraint you’ve been using.

  1. Attach tip to root

Create a loop by attaching the end to the beginning using an Attach Constraint

  1. Tune

Edit the values to make it look like a chain, in this case Scene Scale and Rotate Stiffness on the group, along with the pivot of the Attach Constraint which is where the rotation happen.

Did this answer your question?

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Thank you for your help. Although I resolved the issue through a different approach, I will definitely make use of the tips you provided. :미소:

Great! Would you be able to share the approach you used to solve the problem? It might help someone else in the future. :slight_smile:

Yes, in fact, I tried several methods, so I’m not sure which one was the key solution. Nevertheless, I’ll share the steps I took:

Creating more joints
I’m not entirely sure, but after doing this, the shape seemed to appear a bit smoother.

Using ‘orient joint’ to accurately set the joint direction.

Recording the ragdoll simulation from frame 0

The issue I mentioned was resolved in a surprisingly simple way. When I restarted the simulation recording from frame 0, the result turned out much better.

And finally, the position where I applied the ragdoll simulation is as shown.


I hope this post can be helpful. As a student, there’s still a lot I don’t know, but I’ve been learning a lot through the ragdoll community. I’m grateful to the developers for creating such great plugins.

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