The client asked for the tentacles to “talk”, so I figured I’d have the tentacles contract (like a tongue), point forward, and vibrate. Essentially, Squash and rotate forward.
How could I Squash and Stretch a series of Markers like this?
For extreme stretch you’ll notice the shapes will start to separate. There’s an alternative way to compute the Stiffness attributes called “Spring Type = Force”. Here’s what it looks like.
Left = Force
Right = Acceleration
The downside of Force in general is that it isn’t as strong and would struggle to maintain a pose as well as Acceleration can. But for flappy things, and especially squashy things, it’ll perform better.
If they don’t, then you can record onto a separate pair of e.g. locators, and connect the different in position to any custom attribute driving the squash/stretch.