Hey Marcus, since you said it’s better that I give an appropriate title to each problem I encounter, I’ll start a new topic for each one. But there are quite a few so, I hope you don’t me taking up the whole forums :P. I’m not trying to spam, but I really came across many problems, and have many questions, or suggestions.
So, the first one of the day, remember that my ragdolls kept twitching when I entered Live Mode? You said the most likely reason is that the character is in a pose that’s outside the rotation limit of the ragdoll, and I kept checking that the character is at its rest pose, with all of its bones at 0 degrees.
Well, today I noticed something else when I was making a new ragdoll. Somehow, sometimes the initial rotation limit is outside the idle pose of the character, like this.
When I play the simulation or enter Live Mode, it immediately snaps the marker to where the rotation limit starts.
In order to fix this, I have to press the Reset button in the Limit Mode. It’s not a huge problem, just something to look out for if anyone is facing the same problem as I was with the character keep snapping out of place. I wasn’t paying attention to the location of the rotation limit, only the range of it, which is why I missed it.