Hello! i been trying to animate in live mode both in blender and maya is there a reliable way to show the frames in the timeline in both software?
(in blender i take a snapshot of the timeline but doesn’t always works)
I’m trying to use ragdoll dynamics to pose faster for animation but that is really slowing me down
Thanks!!
Hi @Robin_Ciriaco, for Maya, the reason keyframes are not appearing in the timeline is because the object selected isn’t the object being animated; it’s the Marker.
However, we can still convince Maya to display them for us, by making a connection between the animated channels and the Marker, like this:
from ragdoll.vendor import cmdx
for marker in cmdx.ls(type="rdMarker"):
transform = marker["sourceTransform"].input()
for channel in "tr":
for axis in "xyz":
name = "%s%s" % (channel, axis)
b = marker.path()
a = transform.path()
cmds.addAttr(b, longName=name, proxy=a + "." + name)
I can’t speak for Blender however, but perhaps something similar could work there?