Hey everyone, this is a part of a personal project I’ve been working for a while.
I did previuos version of “The Sentinel” but now this new version was made thinking on production, having controls, and much more… I finally have the system working and Transfering keys correctly…
“Animating with Physics” is a workflow and methodology I’ve been developing. I have conducted research, developed a methodology, and created animations and prototypes to help animators and production teams create, explore, and iterate using a versatile, user-friendly workflow.
Developing a circular workflow between Maya and Unreal Engine is part of my goal, but I still need to learn more about Unreal’s Control Rig to make it possible.
Stay tuned! There’s more to come as I release and share files and demos.
Thanks for the comments and following up ! apprecit it !
It does the twist as it needs. I meant, Markers twist depending on the SIM, but it id defenitally a more specific attr that could be added to the control rig. However , it is a more advanced thing.
Soon I will share the Demo of How the Module of the tentacle works and the prototype of how I envision the RIG and the worlflow should be.
Stay tune ! morefuns stuff to come on this seires of “Animating with Physics”
the head also got my attention, I will dig and investigate, it was too late lastnight hehehe!, the weight of tentacles should drag the head and make it tilt up a bit !
I will work on a cool shot and see how it results.
I’ve tried to come up with things to feedback on, but it’s tricky when the videos are of just the final result. It’s not clear how you arrived at the result or if there were any challenges along the way. Without that, it all looks like smooth sailing, for which I can only say “keep it up!”
The surrounding rig also looks too intricate to feedback on and outside the scope of Ragdoll. But it would be interesting to learn how you dealt with what looks like Spline IK controls for the tentacles and recording onto those? That’s a typical challenge with Ragdoll and one that takes some amount of finess and compromise.
I also expect you’d see more eyeballs and feedback if you cross-linked from LinkedIn/YouTube to the forums; as you’d otherwise limit the comments here to folk already present.
Yes, simple Spline IK and record into those.
So far I have been able to refine whay I need with the Markerts ad the Control Rig I created, but for that challenge of dealing with the keys of the SIM and bake it into control, is that I develped the Rope tool prototype. Still in progress but that kind of shows the idea behind.