Sentinel 4.0 // Tetacles Master //

Hey everyone, this is a part of a personal project I’ve been working for a while.
I did previuos version of “The Sentinel” but now this new version was made thinking on production, having controls, and much more… I finally have the system working and Transfering keys correctly…

Playlist:
https://www.youtube.com/playlist?list=PLLfUPdn1btFoXUKLVOuG5xp1wFLkAS72s

Stay tune ! I will release the module of the tetacle and all my files soon (maya, FBX, RAGDOLL, UE and much more )

Thanks !

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Thanks for sharing @Andrei_da_02!

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More progress !

“Animating with Physics” is a workflow and methodology I’ve been developing. I have conducted research, developed a methodology, and created animations and prototypes to help animators and production teams create, explore, and iterate using a versatile, user-friendly workflow.

Developing a circular workflow between Maya and Unreal Engine is part of my goal, but I still need to learn more about Unreal’s Control Rig to make it possible.

Stay tuned! There’s more to come as I release and share files and demos.

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Hey gang , continuign with the progress . I created this test of locomotion.
I helped the markers with a newton field and a bit of turbulence …

One more breakdown process …! I will keep feeding the sharing

Loving that last one, when they collide with each other. Wonder if it could do a twist? :thinking:

Thanks for the comments and following up ! apprecit it !

It does the twist as it needs. I meant, Markers twist depending on the SIM, but it id defenitally a more specific attr that could be added to the control rig. However , it is a more advanced thing.
Soon I will share the Demo of How the Module of the tentacle works and the prototype of how I envision the RIG and the worlflow should be.

Stay tune ! morefuns stuff to come on this seires of “Animating with Physics”

By twist, I mean if the “hands” remain where they are, and the head spins around. Creating a coiling effect, almost like a knot. Just a thought!

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Interesting, I will have to play around… I might need more details

Updating couple of videos in the playlist, about the module and the set up
thanks for watching!

Something like this, coiling around itself.

tentacles.zip (73.8 KB)

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Ohh got it !!! that’s good idea !
I will give it a try !

thanks !

This is kind where everything started !

Cheers !

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I gave it a try to the twist and also a more organic feeling of the tentacles…
This is behaving pretty well!

There it is! So cool. :slight_smile: The unfolding is great!

How come the head stays straight as it falls? :thinking:

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Thanks Alan,

the head also got my attention, I will dig and investigate, it was too late lastnight hehehe!, the weight of tentacles should drag the head and make it tilt up a bit !

I will work on a cool shot and see how it results.

appreciate your comments!

Hey everyone , this post seems to be more like my personal “Bitacora” … and I am happy to share and keep posting.

As here in this foro is where I learn a lot of what I’ve been aplying !

This is a breakdown of what’s coming next !

Thanks for sharing @Andrei_da_02!

I’ve tried to come up with things to feedback on, but it’s tricky when the videos are of just the final result. It’s not clear how you arrived at the result or if there were any challenges along the way. Without that, it all looks like smooth sailing, for which I can only say “keep it up!”

The surrounding rig also looks too intricate to feedback on and outside the scope of Ragdoll. But it would be interesting to learn how you dealt with what looks like Spline IK controls for the tentacles and recording onto those? That’s a typical challenge with Ragdoll and one that takes some amount of finess and compromise.

I also expect you’d see more eyeballs and feedback if you cross-linked from LinkedIn/YouTube to the forums; as you’d otherwise limit the comments here to folk already present.

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Hey Marcus, thanks for the coments and notes.

Yes, simple Spline IK and record into those.
So far I have been able to refine whay I need with the Markerts ad the Control Rig I created, but for that challenge of dealing with the keys of the SIM and bake it into control, is that I develped the Rope tool prototype. Still in progress but that kind of shows the idea behind.

I will keep up ! Cheers and thanks !

Adding new animation

More to come !