Rotation limit not working


I am doing a simple tail bone sim, one of the bone spins a lot so I try to set the rotation limit on it with ragdoll → manipulator, made Limit X Y Z all to 10 degrees, but it’s not affecting anything on the bone, the sim stays the same, any idea what I might be missing?

Thank you.

Hi @feiyuen, would it be possible to share a screenshot or video of what you are seeing? Alternatively, if you can reproduce the issue in a new scene that you can share.

In the meantime, have a look here.