Hello everyone
I am going to try and make a short animation, a crab jumping rocks to cross a river, with Loco Motion.
Disclaimers:
I have almost no ideas about the workflow and only seen a livestream that hosted a few days ago with documentation on the release page.
So the first thing to do is testing how loco motion works, and how to walk and jump.
Some notes:
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When planning with a ground plan that has not marker assigned but an environment, seems not working. -
Can have only one terrain. But you can combine all meshes and leave the history as is.
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Cannot change plan preset once created. (e.g. Jump/Walk)
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Cannot freeze transform on body and foots.
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Terrain seems cannot have gap? Or its res not high enough? Wondering if there is a way to visualize what exact mesh/volume that loco engine sees.
I made a gap in between because I thought Loco motion will automatically change to jump from walk
. But, still a bit strange that it landing foot on a point that is not on the ground.
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Limit mode flickering bbox(nvm, its because CachePlayback was enabled) -
Need to turn off CachePlayback.
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Limit mode doesn’t have mirror edit if not in center, e.g. foot.
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Stuck in “Thinking…” when the plan actually updated (message showed in ScriptEditor) and the status changed after I click/move the mouse again. (I cranked up the iteration count so I waited for like 20 secs and found this issue)
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Maybe we should have plan blending? At the moment I can blend plans with keying the attribute “blend” on each body parts.
Ok, that’s it for today. Will try to update at least once a week!