As the title says… is there a way? I have a rig with multiple layers of controls on an IK chain. I have found I get the nicest results by using the joint chain to create the markers, but retargeting back to the controls I get funny results… if I were to do it manually I would constrain multiple controls to the same point on the chain (as they control the same part and then when baked give me something I am familiar with working with) - is there a way to set this up in the retarget preferences?
A separate/ but related question - when using joints for markers and then retargeting… will ragdoll ever try to bake that animation back onto the joint? if so… how can this be avoided?
In this example I have more joints than I do controls… but I want to use them all for the simulation/markers chain, then reconstraining I only want to constrain certain points to the rig I have.