We’ve now got a Mac Version along with Locomotion able to run in parallel.
Meaning you are realistically able to consider animating small crowds with Ragdoll, capable of generating the same high-quality locomotion you’ve seen for single characters, unique to whatever ground they are on and their physical properties like mass and foot limits. This is a far cry from what is capable by traditional crowd simulation software like Massive or Golaem, on-top of the existing physics simulation you can run on the resulting Locomotion!
And so, if you’re one of the rare gems with a 64-128 core machine, you can now manipulate their common terrain and see all of their locomotions update in seconds. It’s pretty cool (and will give your CPU a nice good workout too hehehehe).
Moving this over from the private beta thread, in case anyone else suffers from the same problem. Thanks for reporting this @Andrei_da_02, investigating this now and aim to have a new release out with a fix shortly!