It is not possible to animate this, the current best option is to use one or more Distance Constraints instead, as they can be animated. In the next release, you will have a Attach Constraint which is like a Weld Constraint that can be animated.
Oh oh, thanks for bringing this up. I will investigate. Do you mean it doesn’t draw correctly, or that you cannot interact with it on a torn off viewport? Can you share a screenshot of what you see?
Hm, which markers do you create pins from? There are little spheres at the tip of each foot, those should be the ones to receive pins. Other than that, it’s hard to see from your video what could be wrong. Can you include a video with the plan selected?
I’m thinking individual set of joints as a primary rotations and secondary. I am hoping to tell ragdoll
dont bend as much ( follow the initial joint pose more ) So we have a choice to tighten up to keep the character pushing up.
The groups effect all the markers in that group as an additive.So rather than adjust all the markers for a leg to 10 stiffness, keep them all at 1 and adjust the groups stiffness.