Hi @abitshady, welcome to the forums! ![]()
If you split your mesh, but keep them as one object, Ragdoll will use each split as an individual collision mesh.
Here’s an example in Maya, the same applies to Blender too.
Hi @abitshady, welcome to the forums! ![]()
If you split your mesh, but keep them as one object, Ragdoll will use each split as an individual collision mesh.
Here’s an example in Maya, the same applies to Blender too.