Preserve Holes in Meshes

Blender 4.4.3
Ragdoll Version 2025.03.17

Is there a way to preserve holes in meshes? For example the torus provided by blender, even if I make a version within the 256 vert limit it will still cover the hole.

Hi @abitshady, welcome to the forums! :partying_face:

If you split your mesh, but keep them as one object, Ragdoll will use each split as an individual collision mesh.

Here’s an example in Maya, the same applies to Blender too.

1 Like