Polygonal_meshes_error


Hi there, I’m trying to replace a marker with a polygonal mesh, but i’m getting this error (attached). It looks like a legit polygonal mesh to me, and has had all the history removed. Any ideas?

Thanks

Nick

Welcome to the forums @Hausen :partying_face:

Sometimes there can be a few shapes under the same transform node whereby Ragdoll gets a little unsure of which one to pick. Try selecting the shape directly in the Outliner, along with the Marker. Should do the trick.

Thanks so much. In the end parenting the markers to the joints rather than the rig controls seemed to fix this. But i’ll remember this for the future. Cheers!

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