Parts of rig as colliders

Hi,
I have a rig with hanging parts such as necklaces and lomg elements from the belt. Is it possible to add the chest and skirt geo as a ollider? Having in mind that those colliding meshes would be animated so changing shape all the time.
Thanks.

Hi,

Ragdoll only supports solid, no deforming objects, however you could always be crafty and setup a bunch of individual shapes that are riveted to the deforming surface and turn those into colliders.

J

So moving objects with no deformation could be colliders?
How do I turn them into one please?
Thanks

Correct!

Turn the markers to Kinematic
image

These objects will now follow the objects exactly and other dynamic markers will collide off of them.

J

Awesome! Thank you!

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