Hello
I have been exploring ways to make ragdoll simulations more efficient when working with characters that have complex rigs / multiple layers of animation. One approach I found helpful is tweaking the solver iteration settings to balance simulation accuracy and performance.
Additionally; using low-poly proxy geometry for collision calculations significantly improved simulation speed without compromising quality.
Another tip I discovered is fine-tuning the damping values for joints to prevent unnatural movements in the ragdoll state. I have also been experimenting with custom gravity settings; which can help create more realistic falls & reactions depending on the environment. I have checked https://forums.ragdolldynamics.com/c/tips-and-tricks/6- Selenium reference guide but still need advice .
I would love to hear how others optimize their setups! Do you have any specific solver / rigging tricks that you use to get the best results? Let’s share ideas!
Thank you !