Is it possible to use a single deforming mesh as an influencer on my markers? ‘Assign Environment’ is great, but of course only works on static geo. I don’t need the deforming mesh to be dynamic, but I’m hoping there’s a way that I can get my markers to interact with it.
I know the next best thing would be to create separate markers for my deforming mesh, but I was hoping there might be a clever solution that would allow the geo itself to interact with my markers. No worries if not!
Unfortunately, deformations do not carry into the solver. Only the shape from the first frame is preserved and used as a collider. Separate markers is the only way to cope with this, both now and most likely forever. It’s one of the limitations of the particular technology we are using.
it would be cool to have a script that populated N number of points on a deforming mesh with a static sphere markers that followed a deforming mesh. just to be a collision object.
You could generate DemBones results (FBX of skinned bones from deforming mesh input) . You could just put markers into the bones directly as static markers.