Using Attach Constraints on the hand here. Hand to Chest constraint… this keeps the pin more ground to the character rather than a fixed spot in world space.
That’s genius. I was struggling to make a feature for recording the Live Mode dragging of limbs, because the Pin Constraint can’t actually do much of what Live Mode can. For example, when Live Mode drags on a parent, like the upper arm, it also automatically assigns invisible Attach Constraints to the lower arm and hand to maintain their pose.
But this, dragging an actual Pin Constraint around, that is possible! This also falls within the ethos of where Ragdoll is going; layered, interactively animated motion. More to come indeed!
I’m going to try something crazy, and ‘retarget’ an ‘attach constraint’ to its marker… that way I can just record to selected and have the attach constraints be the only thing with anim- for layering .