Hi all,
Here are two tips on how you can manage self-collisions on the start frame.
- 00:00 Overview of the problem
- 00:41 Draw Contacts
-
01:18 Fingers and the
Overlap Group
- 03:15 Backback and geometry tweaks
- 04:50 Achieving perfection
Generally, self-collisions are bad news because they can cause a minor explosion on the start frame and worst case bad behaviour throughout a simulation. For example, if the arm is connected to the torso by a clavicle, then the clavicle can freely overlap both arm and torso, but arm and torso may not.