Hello Everyone ,
Since I’m new to Ragdoll Dynamics, I’d need some guidance from the more seasoned users of this forum.
I’ve been utilising Ragdoll Dynamics for a project where I’m working to produce realistic character movements, but I’ve run into a few obstacles that I could really benefit from your assistance with.
Constraints and Joint Settings: I’m experiencing problems determining the best joint and constraint settings to provide natural movement. And are there any guidelines or common hazards I need to be aware of, and what factors do you normally adjust?
Realistic Science and Performance Must Coexist: My project necessitates a coexistence of realistic science and performance. Especially in real-time applications, how do you strike a balance between preserving high performance and creating realistic, detailed simulations?
Interaction with Motion: I’m also combining keyframe animations with Ragdoll Dynamics. Although I’ve seen various instructions, the way the animated and changing states transition still doesn’t entirely satisfy me. What are some tricks for combining these two nicely?
Debugging and Troubleshooting: Do you have any favourite tools or methods for diagnosing and troubleshooting problems with ragdoll simulations in Ragdoll Dynamics?
Learning Resources: Lastly, I would love to know about any tutorials, documents, or courses that you find very useful in your Ragdoll Dynamics learning.
I also check this https://80.lv/articles/development-and-capabilities-of-ragdoll-dynamics-tableau but didn’t get any clarification on that.
I appreciate your help and time in advance. I look forward to hearing from you and plan to continue giving something back to the community as I develop.
Thank You in Advance.