File “C:\Users\r.atrash\Documents\maya\modules\Locomotion-2024_05_07\scripts\locomotion\interactive.py”, line 145, in format_exception_wrapper
return func(*args, **kwargs)
File “C:\Users\r.atrash\Documents\maya\modules\Locomotion-2024_05_07\scripts\locomotion\interactive.py”, line 824, in assign_plan
plan = commands.assign_plan(body, feet, opts)
File “C:\Users\r.atrash\Documents\maya\modules\Locomotion-2024_05_07\scripts\locomotion\commands.py”, line 327, in assign_plan
mod.connect(plan_parent[“worldMatrix”][0], rdplan[“inputMatrix”])
File “C:\Users\r.atrash\Documents\maya\modules\Locomotion-2024_05_07\scripts\locomotion\vendor\cmdx_locomotion.py”, line 604, in getitem
raise ExistError(“%s.%s” % (self.path(), key))
ExistError: |rPlan_pCube1|rPlan_pCubeShape1.inputMatrix
It creates locomotion rPlan node, but in node editor theres no connections to it.
Hm, are you able to record yourself performing the above steps? With a box and 4 spheres. It would help solidify what is happening.
If you select the rPlan node, what does the Attribute Editor look like? Can you take a screenshot?
If you open the rPlan node in the Connection Editor, can you find the inputMatrix attribute? It’s odd for this to be missing, it’s a native attribute of the rdPlan node type.
Could you be having Ragdoll installed as well, a very old version? A year or two ago, Locomotion was part of the Ragdoll plugin. If this old version were to be installed and loaded first, it’s possible this old version of Locomotion would take precedence over the newer Locomotion.
yes, they both installed and the thing is that locomotion was working just fine, after admin did something it broke. he did something unrelated to maya or ragdol so idk if its even related but timing is right