Pretty new to using the tool and have been playing around with setting things up for a couple days. I’ve been having this issue with using limits. They don’t work with my character, but I have no clue as to why. I’ve tested with manikin and it’ll work just fine on that character.
They do get quite large, but generally you don’t have to worry about the Mass attribute when it’s auto-computed, only about the size. If the sizes are real-world, the simulation will be too. Internally, if all masses at 10x larger, it’s as if nothing has changed. It’s their relative masses that are important, such as if the hand is 10x heavier than the arm.
Alternatively, you can set Density=Off and set your own mass per Marker that is real-world, that for a character 180 cm tall would total 80 or so kg.