Reference in the Rig
Lets drop him to see the cool Jiggle
Cool!
Load the animation Clip
The
TimeEditor
is great for mixing clips.
This Loops
your Clip
This Retimes
your Clip
This moves
your Clip
Be Free Rhino!
Lets see what space to use when he’s running to keep him upright
We’re currently in custom
space this is a mixture of world
and local
and you can blend between them.
-1
isLocal
and will look at the relative rotation and position1
isworld
where it gets its Absolute position and rotation
only the chest marker is
custom
the rest islocal
watch how when I slide the custom slider from 0
to -1
the Rhino is still doing the cycle but falls over > 0
on custom
is a mix of local and worlds
Time to go a bit Advanced
In Advanced Pose
in the AttributeEditor
I Tweak some things…
Pose Twist Amount
I put to0
this is like having ‘z’ rotations free and not locked to an Absolute world location/rotationWorld Pose Translation
I put to0
as well… this ignores the Absolute world space position
NOTE! I could choose to have X , Y or Z Position still be effecting my Sim ( will go more indepth on this further down the thread )
Back to the Run!
Lets speed it up!
Look at em go!
Lets add that Gallop Cycle …
you can also load another cycle and retime it to break up the repetitive nature of the cycle …
Moving clips over
eachother blends them together MAGIC …
Lets add a Run
at the end… just copy and past the first clip or import the clip again. Move the Run
clip over the Gallop
to blend them .
NOTE!! blending the clips might take some adjustment to get the
transition
timing just right
Lets see what we have without Editing
NICE!
Ok time to adjust the timing.
I’m going to pump up the Pose Strength
to get more glue on the animation input into the sim.
Almost done!.. well one Rhino at least…
Time to bake and get some lights, cameras and see the action
Lights!
Lets see the Action…