Reference in the Rig
Lets drop him to see the cool Jiggle
Cool!
Load the animation Clip
The
TimeEditoris great for mixing clips.
This Loops your Clip
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This Retimes your Clip
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This moves your Clip
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Be Free Rhino!
Lets see what space to use when he’s running to keep him upright
We’re currently in custom space this is a mixture of world and local and you can blend between them.
-1isLocaland will look at the relative rotation and position1isworldwhere it gets its Absolute position and rotation
only the chest marker is
customthe rest islocal
watch how when I slide the custom slider from 0 to -1 the Rhino is still doing the cycle but falls over > 0 on custom is a mix of local and worlds
Time to go a bit Advanced
In Advanced Pose in the AttributeEditor I Tweak some things…
Pose Twist AmountI put to0this is like having ‘z’ rotations free and not locked to an Absolute world location/rotationWorld Pose TranslationI put to0as well… this ignores the Absolute world space position
NOTE! I could choose to have X , Y or Z Position still be effecting my Sim ( will go more indepth on this further down the thread )
Back to the Run!
Lets speed it up!
Look at em go!
Lets add that Gallop Cycle …
you can also load another cycle and retime it to break up the repetitive nature of the cycle …
Moving clips over eachother blends them together MAGIC …
Lets add a Run at the end… just copy and past the first clip or import the clip again. Move the Run clip over the Gallop to blend them .
NOTE!! blending the clips might take some adjustment to get the
transitiontiming just right
Lets see what we have without Editing
NICE!
Ok time to adjust the timing.
I’m going to pump up the Pose Strength to get more glue on the animation input into the sim.
Almost done!.. well one Rhino at least…
Time to bake and get some lights, cameras and see the action ![]()
Lights!
Lets see the Action…