I just want to share this exercise that I created .
I started with a simple cube animating and end up doing
some nice loop…
then I thought …“how about if I start integrating this animations with some RAGDOLL…?” …
first result… Bouncing ball exercise ! back to basics !
I use the grp of cubes as markers /Animated and run the SIM of the Sphere,… simple but nice
markers
Very cool. Wonder what would happen if you gave each cube a Translate Motion = Soft
and a slight Translate Stiffness
?
Hey Marcus ! thanks… this is so FUN !!!
I tried the soft option… kind of give nice cushion effect ! thats awesome !!! turn off the self collisions , gave some extra density , a bit of bouncing and there we have a nice elastic net effect !
- additional I dropped the Biped character on it… and these are some results
“locked”
Soft and Fun! (but my Maya is crashing when I simulate, gave me hard time)
Updating after playing a bit with the toy !
this is so fun!
Very cool. They collide with each other, keeping them from returning to their original position. If you give them all the same Overlap Group, or add a Collision Group to them from the Ragdoll → Edit menu, then they’ll push the ball but won’t collide with each other, closer to the original motion.
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So fun ! works Great!
I have few fun ideas in mind…
I will keep posting in this post
Cheers and thanks Marcus
New ideas… “thinking out of the box…”
How about using RG for deconstruction animations…!! so fun and much control!
markers
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