Hey Everyone!
Here’s a quick Tutorial showing some workflows that might come in handy.
Time taken : 30 min start to finish
I go over :
Pin Constraints
Reparenting
-
Linking Solvers
for characters to interact.
More to come
Hey Everyone!
Here’s a quick Tutorial showing some workflows that might come in handy.
Time taken : 30 min start to finish
I go over :
Pin Constraints
Reparenting
Linking Solvers
for characters to interact.More to come
it seems easy, but it’s not easy great work Jason
I’m curious which part looks challenging? Is it the pin and hierarchy trick Jason’s doing?
Time taken 30 minutes
I cover the use of :
Distance Constraints
for grabbingPin Constraint
for controlling the angle of the crab when swinging.How’s Everyone doing? any requests?
Here’s a quick example using World Space
on the crabs body,
World Space
and remove any Y
input ( this lets the sim deal with the Y
positionThis way you’ll have all the rolls and speed of the sim you liked but in a new location and rotation.
Disclaimer : this isn’t changing the sim to reach the end desired position… we not there… YET…