Is there tutorial for Geometry replacing collision geo?

There are a lot of instances where having the collision be tighter, and matching the base geo would be helpful. Is there a tutorial that shows how to replace capsule GEO with unskinned-duplicated geo from a character rig?

Hi @treeperson, have a look at this one.

In short, it’s:

  1. Select Marker
  2. Shift + Select Mesh
  3. Ragdoll → Utilities → Replace Mesh