I have some markers which when I simulate them they will not drop below origin (0) They simulate and interact as if I have a ground plane in the scene, which I do not (at least not one I can find).
I do actually have some other markers which seem to simulate as I expect (dropping below zero ) , but I am happy with their movments so I have set that group to kinematic whilst I work on the other markers.
some additonal context… my scene is very large (in scale) with both big and smaller markers. Any new markers or groups I create seem to act the same way.
I have searched the scene for rground etc… nothing obvious there.
Hi @Bernie, Ragdoll has no sense of a ground plane other than the default flat box it creates when assigning to your first Marker, which is itself another Marker.
To test, you can try this.
Ragdoll → Select → Markers
Set Collide = false
This will keep anything from colliding, and I expect your Markers should at this point fall through the floor.
If you are able to show a video, or reproduce the issue in a new scene that you can send, or export a .rag file from, that would help narrow down the issue.
Super interesting. I did that… everything falls tthrough the floor as you would expect. But then I enable collide on just 1 marker - and it hits an imaginary ground plane…
Im not sure what I can send you atm… I need to be careful as I am in production. Will look into it and get back to you. Any other ideas to try?