I’m not able to make a box as an environment and have the characters stay within the limits of the box. This all changes when i move the character OUTSIDE of the box, and then it can’t come in. Another issues I’m having is that I have the box morphing, and the simulation only respects the first state of the box, none of the other morphs, or even just moving the box on the timeline. It’s as if the “assign environment” is completely static. How can i work around this?
Deformations are unsupported and will be ignored beyond the start frame.
The trick is to make a box for the floor, and another box for each wall. These can then be animated.