I read these posts about cloth, very interesting!
But I have a problem. I have a character with a long jacket and the leg intersects with the lower part. I used (as said in those posts ) attach to help me but as you can see in the picture the marker doesn´t follow what the attach constraint does.
A lesser known fact about those values is that they all get multiplied by about 1,000,000 internally. See the Drive/Pose tab in the Attribute Editor for the solver. That’s the global multiplier for all stiffnesses and dampings.