Okay so I’ve been trying to sort this. I’m starting a new scene for my demo reel, this time some more gameplay-focused animations, and I wanted to try and replicate what Jason did in the last crab-demo and only use a fully dynamic model and using pin constraints like IK handles almost. So I made the markers from the FK Controllers (due to how this rig was setup I can’t make it form the joints, as the orientations for the export joints does not match with the controllers so after recording simulation it comes out broken)
I know I can use a weld constraint to keep the sword firmly in his hand, but the issue with that is sometimes you have to slide your hand into a different position of the handle (this is not as crucial with the dominant hand but the other hand often has to adjust its position, so I can’t use a weld constraint) I was using a distance constraint but that’s the result, the sword won’t really move away but it just flops and doesn’t get held by the fingers.
How can I set this up?