So here we are, newbie here. First question why you made a video using joints, but we have project which made only with nurbs controllers, second one i can’t turn on “manipulator” even if i stay at first frame, third one, pin doesn’t work as expected
i already watch all videos on channel and they basically doesn’t help me at all. Trying to use documentation for now
P.S will try in maya 2023, instead of my current setup with 2020
Thank’s for fast answer, pin worked in maya 2023 suddenly, but maya itself unstable, i will try again. Ya i was talk about crab you show in the video, he was made by joints, now he made by nurbs controllers. without any joints
Greetings) can i change mesh just a little bit and make a texture for rendering? I was just check a mesh and it’s cut for many parts, not comfortable with it, but maybe you did that on purpose
I think you may be referring to the slices in the crab body mesh? Yes, this is to help Ragdoll generate more accurate collision meshes. Each slice separates the collision mesh into two, each getting closer to the original input geometry. The more slices you make, the more accurate the results.
I was able to meet with such beautyfull toolset, about 25 june i was first time see that this software was
even existed and by accident there was a challenge, and i was all in. My project almost done, after spent about 8-10 days to understand the pipeline between Maya/ragdoll/UE. Probably i lost some time on modeling new crab model, because it was hard to select this thin joints on red crab =D, all work was done without even 1 controller, only pure FK joints (sometimes i was help myself with Akeytsu/Cascadeur) for fast posing, but in the end i just think Ragdoll Dynamics able to do this all alone, just need more practice. I need few more hours and then publish all videos that i have! yuhu)))) and btw thank’s for fast answers, i was try to read and understand every peace of this forum. sorry for my english) some dirty screenshots from what i’ve learned last days