Geo not exactly doing what manipulators do

Not sure why but when simulating the geometry doesn’t follow exactly what the manipulators do, like an offset or something like that. Does it exist a way to fix it? In this case I need the geo follows the manipulators as much as possible.

The right manipulators are kinematic in collision with the left ones (dynamic/local) with different overlapping groups


Do you mean the geometry do not follow the Markers after you have run Record Simulation?

Try using Extract Simulation to create Maya transforms you can use to manually constrain your geometry. That can help reveal why they are not following during recording.


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