Hey! this is super cool! I have been wishing for a proper ragdoll solution for blender for a long time, and this seems amazing!
But even more, it seems like its meant for general animation workflow as well, and i have a few questions about that.
I work with Motion Capture a lot, and feel i would want the rag doll simulation to only come into effect at a certain point.
Lets say i have a 20 second walk, and i want the character to fall, or get blown up, or just generally go ragdoll at the end, can you tell the simulation to start at the? and it will just take the existing pose, and go from there? or does it have to start the simulation from the BEGINING of the timeline?
I also see you almost, reverse posing with the ragdoll, and having it move the rig. is this just for poses, or is it also for animation?
This feels very similar to Cascadeur, what is the major difference between your two systems? from what i can gather, yours is simulated actual collisions, while theirs is trained on AI poses, to land in organic poses, and apply auto physics after.
Both end up at natural poses, but they get there seemingly different ways, right?
Either way, this is very interesting, and I’m very optimistic about this addon, and may pick it up.
If i buy the $100 “indie” version, and later want to buy the full $200 version, is there a reduced “upgrade” price of just paying the difference, or will i need to buy a new license for the full version?
Thanks!