Export/Import outliner hierarchy

Hey!

As a small, secondary improvement, it could be nice to export ragdoll while preserving the outliner hierarchy, so it can be rebuilt on import.

In a production workflow, this becomes really helpful when working with multiple characters per scene. Even with clean setups in each character’s building scene (e.g. {asset}_ragdoll_grp, constraints_grp, etc.), imports currently come in as raw elements, which can quickly make the Outliner hard to read.

Thanks!

Thanks for the feedback. This one is a little trickier due to the many possible combinations of hierarchy and customisations people do. If it’s a plain, standalone hierarchy you’ve got, and not one nested under an existing path or within a hierarchy from a referenced file, then it may be possible.