Hey!
As a small, secondary improvement, it could be nice to export ragdoll while preserving the outliner hierarchy, so it can be rebuilt on import.
In a production workflow, this becomes really helpful when working with multiple characters per scene. Even with clean setups in each character’s building scene (e.g. {asset}_ragdoll_grp, constraints_grp, etc.), imports currently come in as raw elements, which can quickly make the Outliner hard to read.
Thanks!