Hello!
I have a rig that is bound to several character meshes at once; they all use the same core joints (pelvis, spine, head, etc) but have several unique feature controls (hair, ears, tails etc) that get turned off/on via an enum on the world control. I’ve set up one big ragdoll for the rig, enabling/disabling character-unique markers via the world control enum- I’m using SDKs to set the ‘enabled’ marker channel. However the enabled channel does not always update when I change the enum; the enabled channel will say 0, but the marker is still visible and colliding with other objects. It’s especially bad when the rig is referenced in. I’ve found that they’ll update after I open the rMarker settings in the channel box, but to do that for every marker every time I want to switch characters is very time-consuming.
Is there a better way to set up automatic enable/disable?
I’m also interested in the LOD channel in the rMarker settings- is this a potential way to have one marker with multiple meshes? Or possibly a better way to enable/disable markers?
Thanks!